The Virtual Worlds Best Practice in Education (VWBPE) is a community-based conference that provides opportunities for participants in all virtual worlds to share current teaching, learning, and research practices in 3D virtual environments. Conference presentations focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. Presenters will focus on the identification of best practices in education designed for 3D virtual world technology.
This 53 hour conference will indeed provide opportunities for sharing and further understanding virtual world technology. Whether your virtual adventures take you to Second Life, OpenSim, World of Warcraft, Eve Online or Club Penguin – you are part of a global interconnected network. It’s about people. It’s about community. Its’ about learning. It’s more than a platform – it’s the stories we tell and the way we share them. The divide between what is real and what is virtual is a state of mind.
You can keep in touch with this conference on facebook , on twitter or join second life group .
This 53 hour conference will indeed provide opportunities for sharing and further understanding virtual world technology. Whether your virtual adventures take you to Second Life, OpenSim, World of Warcraft, Eve Online or Club Penguin – you are part of a global interconnected network. It’s about people. It’s about community. Its’ about learning. It’s more than a platform – it’s the stories we tell and the way we share them. The divide between what is real and what is virtual is a state of mind.
You can keep in touch with this conference on facebook , on twitter or join second life group .